![]() ![]() Gets is this user is removed from the game and no longer active. The user will lose control of any current player the user is controlling. SetPlayer ( IPlayer player, bool flash=true) Gets if this user is controlled by a real user. Gets the predefinedAIType used by bot users. If this user isn't controlling any player the team assigned in the lobby will be returned. 2v2 bot team fight.This video is showing four bots in two teams fighting. Increases the TotalWins score for this user when the game is over (and doesn't count towards TotalLosses). Random gameplay footage from Superfighters Deluxe development - Video 039. Returns empty string if user is offline / server allow anonymous users / user is not logged in. Gets the user's account Name as Superfighters Deluxe will track the account. Returns empty string if user is offline / server allow anonymous users / user is not logged in. 4 wishlist games found in available bundles. Gets the user's account ID as Superfighters Deluxe will track the account. You can easily wipe out most of the CPU by setting them against each other and hanging back. Returns "localhost" for players playing on the same computer as the server. Superfighters and Superfighters: Deluxe contain examples of: Artificial Stupidity: Bots will almost always attack whoever is closest to them, though they will immediately go after anyone who struck them. Gets the user's connection IP if the game is running in a server. Gets the ping (Average roundtrip time in ms to the server as the server sees it). Note: Currently not possible to join as a spectator but may be in the future. Spectators will not interact with the game other than chatting. This is true while a recently connected user is waiting for the next round. In a similar vein of something like Duck Game or Broforce, this one mashes together brawling, shooting, and platforming mechanics to give you unprecedented reign to utterly ruin things. Gets if the user is currently spectating. There are a number of games on the market that tap into that niche, and Superfighters Deluxe is one of the most recent. Returns -1 for users not connected to any game slot (for example auto created bots in certain situations). Gets the game slot index (lobby slot index) this user occupies. This is the user's in-game character name. * Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.Gets the name of the user. * Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts. * Updated some documentation related to scripting. * Added IPlayer.SetForcedBotTarget(.), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. Players and Streetsweepers are enabled by default. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. en el que podemos pelear contra una cantidad de 1 a 7 bots incluyendo a otro. ![]() ![]() ![]() * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(.), IObject.GetTargetAIData(), IObject.SetTargetAIData(.), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. I decided to make this post because I bought the SuperFighters Deluxe. * Added Game.ForceStartSuddenDeath(.) to be able to start sudden death based on custom conditions from scripts. * Fixed a crash related bots taking cover while being shot at. * Fixed a crash related to Streetsweepers. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Bots now aim towards the head if the head is the only exposed part behind a cover. * Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. ![]()
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